// Copyright Druid Mechanics

#pragma once

#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "AuraGameInstance.generated.h"

/**
 * 
 */
UCLASS()
class AURA_API UAuraGameInstance : public UGameInstance
{
	GENERATED_BODY()
public:
	UPROPERTY()
	FName PlayerStartTag{FName()};
	UPROPERTY()
	FString LoadSlotName{FString()};
	UPROPERTY()
	int32 LoadSlotIndex{0};
	
};
